Monogame 3d Model. Platformer 2d sample neonshooter. This creates the library used by the content builder to import and process the skinned model and its animation clips from model json.
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For 3d animation unity is much better suited since you have to implement animation yourself in here. Neon shooter is a graphically intensive twin stick shooter with particle effects and save data from michael hoffman. Supported on all platforms.
This is an example implementation of model animation in monogame using a skinned effect shader.
Supported on all platforms. You may wonder which if the many model formats supported should you use if exporting from blender. Modelviewer for monogame features. Fbx and collada dae are the two most commonly used formats while x and obj can often be used reliably with very simple non animated meshes.